This project was my first contact with the 3D world. I had to produce a copy of a retro game console and I chose the Game Boy. It was my favourite device during my childhood and I remember spending hours playing it. I was thrilled at the idea of reproducing it in 3D. At this stage I began to understand the hard surface modeling and lights in a scene for rendering.
I used Autodesk Maya for modeling, Substance Painter for shading and Adobe Photoshop for post-production and composition. Rendering was done with Arnold.