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Game Boy ゲームボーイ

This project was my first contact with the 3D world. I had to produce a copy of a retro game console and I chose the Game Boy. It was my favourite device during my childhood and I remember spending hours playing it. I was thrilled at the idea of reproducing it in 3D. At this stage I began to understand the hard surface modeling and lights in a scene for rendering.

I used Autodesk Maya for modeling, Substance Painter for shading and Adobe Photoshop for post-production and composition. Rendering was done with Arnold.

All views console

All views console

Wireframe console

Wireframe console

Blueprint console

Blueprint console

Cartridge & case

Cartridge & case

Wireframe cartridge & case

Wireframe cartridge & case

Details of Buttons and connectors

Details of Buttons and connectors

Colors of Play It Loud Series

Colors of Play It Loud Series

The Game Boy celebrates its 30th anniversary in Europe this year. Find below my proposal of a console re-edition announcement to celebrate it featuring a new backlight screen!

The Game Boy celebrates its 30th anniversary in Europe this year. Find below my proposal of a console re-edition announcement to celebrate it featuring a new backlight screen!

Wireframe

Wireframe

Lighting

Lighting